Now that you've got two separate projects set up appropriately, you'll need to start optimizing. Keep in mind this can take up a significant amount of disk space. You can reduce the time it takes to swap platforms by using Unity's Cache Server, which you can run locally. If your project is huge or has dozens of avatars, you'll probably want to just export the content you want as Prefabs or UnityPackages, and then create an empty Android project from scratch. Thankfully, if you maintain two separate projects, you only do this once. It can take a significant amount of time to swap to the Android platform.It changes files around, you probably want to maintain a scaled-back version of your world for Quest, and. Although you can swap back and forth between Windows and Android, you probably don't want to do this.You need to install Unity's Android SDK.Since it is a duplicate, you shouldn't have any changes. If it is something simple like moving an object, you can simply move the object in one project, then copy/paste the transform values to the second project.įor more complex or wider-reaching changes, you may have to re-duplicate the project, or be very careful with how duplicate the changes. Keep in mind that any changes you make to one project, you should make to both. You might want to name the project something like MyVRChatProject-Quest just to keep organized. The location doesn't matter much, as long as they are separate and distinct projects. Basically, you're duplicating your project. To do this, close Unity, copy your project folder, and paste the copy elsewhere. Once you've got your VRChat PC build up, you'll need to duplicate the project for the Quest (Android) version. This process is identical to our standard setup. You could also build for Android/Quest first, but that's your call.Īfter you've got your project at the point where you want to build and upload for VRChat PC, go ahead and do so. If this isn't the case, you'll need to set up and create your project for PC first. We'll be making the assumption that you already have a VRChat PC project set up with your world or avatar. You can also use EasyQuestSwitch, which helps make switching even easier. We recommend keeping secure backups to avoid any losses of personal data.With the advent of Asset Database v2, swapping between platforms doesn't take nearly as long! Duplicating your project isn't really necessary anymore. Unfortunately, we are not able to provide users with files that have been previously uploaded to VRChat. I've lost access to my avatar entirely and need assistance in recovering it Any content uploaded from a newer Unity version will not be visible in menus. You must use Unity 2019.4.31f1 as described in the VRChat Documentation. Note that platform accounts (Steam / Oculus / Viveport accounts) cannot upload or use custom avatars (but can use avatar pedestals). Please select “Logout” in your System menu and then log back in using your VRChat account. We recommend making sure you verify this before uploading to the account and then verify it when you sign into your account to locate the avatar.Īre you sure you’re logged into your VRChat account? The most common reason we see for missing avatars after an upload is when users may have uploaded to the wrong account entirely. Make sure you're using the correct account in the SDK
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